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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Illega10
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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Illega10
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 [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]

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robotragepub

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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 10:43 am

Difficulty level: Hard

Start location: Speak to Radimus Erkle at the Legends’ Guild
Required:

Note: You must be eligible for entry to the Warriors’ Guild, defeated Bork in the Chaos Tunnels and have 270 Quest Points.

Quests: Defender of Varrock, Dream Mentor, Hand in the Sand, The, King's Ransom, Legends Quest, Mourning's Ends - Part 2, Path of Glouphrie, The, Recipe For Disaster, Summer's End, Swan Song, Tears of Guthix, Zogre Flesh Eaters, 270 quest points

Skills: Level 23 Summoning, Level 55 Hunter, Level 60 Thieving, Level 65 Defence, Level 65 Farming, Level 65 Herblore, Level 75 Magic

Items: log; knife; 5000 gp or ring of charos(a); snapdragon seed (or more cash than max ge-price); seed dibber; 1 Astral rune, 1 Cosmic rune, 2 Air runes; 1 law rune and 1 death rune; sapphire lantern; lantern lens; charcoal and papyrus; unpowered orb; bronze med helm; iron chainbody; 2-3 each of: air, fire, water, earth, and mind runes; 3 cosmic runes; 30 of one type of elemental rune (air, earth, fire, water)
Suggested:

Quests: As a First Resort... (use pool for extended 100% energy boost)

Skills: High defence (there are many creatures that wish you dead), High agility (to aid in energy restoration due to large amount of travel involved)

Items: Antipoison, Veracs, weapons for combo of mage/range/melee (black salamander advised), druidic pouches, access to almost any type of transport to aid in travel time especially Falador teleports (teletabs to save space), Karamja Gloves 3 (travel to Shilo), Games necklace (to reach Burthorpe and Taverley), dramen or lunar staff to use fairy rings
Monsters: Assassin (level 38); get past Elite Khazard guards (Level 95); kill Mercenary axeman (level 88) and Mercenary mage (level 48); get past Elite Black Knights (Level 138), Elite Dark Mages (Level 79) and Elite Dark Rangers (Level 79); defeat Balance Elemental (Level 454) and two Tormented Demons (level 450)

NPC: Radimus Erkle, Ivy Sophista, Thaerisk Cemphier, Reldo, Hunting Expert, Armadyl Guardian, Idria, Sir Tiffy Cashien, Betty, Turael, Hazelmere, Duradel, Mazchna, Ghommal, Sloane, Harrallack, Cyrisus, Silif, Lucien, Movario, Darve

Walkthrough

Start
Items Required: None

1. Talk to Radimus Erkle in Legend's Guild. You will learn that a druidess wishes to visit Karamja. He tells you the password to identify yourself is: "Our friends in common places great faith in totems."

Your Mission ...
Bank Bank Bank
Anywhere
Required: None
Suggested: Taverley transport means, Varrock teleport, optional equipment to kill two level 38 assassins

2. In Taverley head to the house south of the Witch's house (where the crystal chest is located). You'll find a druidess named Ivy Sophista. Tell her the password.

3. Head up the ladder to the east and talk to Thaerisk Cemphier. You learn the trip to Karamja was a ruse and in reality he is part of a group of druids who believe in more direct action than currently being taken. Also, Lucien has apparently obtained the Staff of Armadyl.

4. You will suddenly be interrupted by two level 38 assassins. Kill both and talk to Thaerisk again.

5. After going through the conversation and questions, eventually you will be told Thaerisk wishes you to learn more about Movario and suggests you head to Varrock library.

Research
Items Required: None

6. Go to Varrock library and talk to Reldo. You learn Movario has connections in Khazard, reads ancient and obscure texts in foreign languages and harshly punished a thief he caught. Reldo suggests to talk to a jungle hunting expert on the matter to help track down Movario.

Tracking
Bank Bank Bank
Anywhere
Required: Knife, log or axe, 5000 gp or ring of charos(a), transportation to Jungle Hunting area south of Feldip Hills
Suggested:

7. Head off to Feldip Hills to talk to the Hunting Expert. She tells you about the wild broav and its abilities to track. She also tells you to bring one back to her so she can train it for you. She will give you a mort myre fungus for bait if you are not carrying one.

8. To capture a broav, you must trap it like a larupia except you must use a mort myre fungus in the trap as bait. The special square pit trap for broavs is directly to the west of the Hunter.
WhileGuthixSleeps Broavpit

9. Put a log on the special pit and place a mort myre fungus on it. Soon you will hopefully capture a broav. Take the unconscious broav and bring it back to the Hunter.

10. After a cut scene, the broav is conscious and the Hunter suggests it is best to have an item of Movario so the broav can track the scent.

11. Head off to Khazard. Talk to any one of the guards and they will suggest that Movario takes his laundry just North-West of the Fight Arena. Head to the North West building in the town and find the Khazard Launderer.

12. Ask him if he knows Movario and he will tell you he can't talk due to client privileges. Bribe him with 5000 gp or charm him wearing a ring of charos(a). He will give you one of Movario's shirts.

13. Use the shirt with the broav and it will begin to go North West. Every once in a while it will stop and you have to use the shirt on it again. If you get it stuck behind an object, use the familiar interface to whistle it to you, then use the shirt on it again once it is back out. Eventually you will be led to the crumbling buildings at Khazard Battlefield.

Movario's Hideout
Bank Bank Bank
Anywhere
Required: one of each: mind, air, earth, water and fire runes
Suggested: Antipoison, Armour and food recommended, Taverley teleport

14. Climb over the crumbled wall to get in. Have the broav smell the shirt by the broken table and it will squeal. You will find it is really a trapdoor. Open it and go down. This place is filled with level 95 elites so food and armour is advised. You will not need the shirt after this.
Khazard Dungeon

15. At the intersection west of the entrance, head straight north and follow the curve around to the west until you reach a set of stairs. Go down and you'll find you are in an empty area that prevents teleportation, and an old battered door.

16. This door is tricky and can do serious damage (25-35), so use caution. After using runes on it, you will still need to disarm a trap before opening the door.
Runes Key

* When you look at the door, you will notice five symbols repeating across the top, as well as a message saying "Further Access Prohibited".
* The symbol indicating the rune to use is inserted into the "Further Access Prohibited" phrase. Look carefully for the symbol, and use that rune.

Battered Door Pic
* If you use the wrong rune, a magic attack will hit 25 damage. (Watch the attack given by the door, it matches the right rune. For example: blue attack = use water rune.) If the rune is correct, it should say "you hear a click." Do NOT open the door at this point.
* Now, you will need to search it for traps. Attempting to open the door without searching results in getting hit 35, being poisoned and being attacked by 3 elite guards. Right click the door and select search. Select to disarm the trap and hopefully you will manage to disarm the trap.

17. You must weigh more than 0kg to enter this room. The goal of the puzzle in this room is to disperse the electricity away from the gate to the bookcases:

* Starting at the bookcases closest to the gate, look carefully at the wires on the ground. Those with power should have a faint shimmer and shake slightly.
* Go up to the bookcase where the live wires lead and search the bookcase. You should receive a message of "CLICK."
* If so, continue on from there following the wires as they light up.
* Should nothing special happen, try following a different lit up wire until you get a "CLICK."
* After several "CLICKS" in a row, you will know you have finished when you get a message in your chat box and the electricity disappears from the gate.

18. Go east and search the painting and enter the small chamber. Look at the thermometer. It will given a random reading of x-number of 'tickits.' There is a pile of weights to the south but wait to take these until later. Also be sure to search the drawers for notes on pressure.

19. Go through the metal door (with the deactivated electrical trap) and search the stairs to disable a trap before going up them. Upstairs, search the desk to obtain a volume of Movario's notes.

20. Pick up the waste-basket near the desk. Search it to obtain a ruby key. Search the bookcase to the far west and use the key on it to reveal a set of stairs.

21. Go up these stairs and search the bed to reveal a chest. Search the chest to disable the trap. Use the ruby key on the chest to open it. Collect volume 2 of notes for the quest, and the strange key parts (used after the quest). You can discard the ruby key now.

22. Head back downstairs now to balance out the weight on the statue.

* The amount needed is your weight minus the reading on the thermometer.
* Go back down stairs and get the necessary amount of weights from the pile.
* Go back upstairs and place them upon the statue.
* Go over to the door and if you have properly done it, you will open it and be returned to the original main underground room with elite guards.
* If you have not, you will be gassed and hit for damage, along with some of your items being taken away. Do not worry, you do not have to repeat the puzzles. Just keep going back until you can escape from the place with the notes.

Armadyl
Bank Bank Bank
Anywhere
Required: Movario's notes 1 and 2
Suggested: Camelot teleport or fairy ring to McGrubor's Woods (ALS), weapon, Falador teleport

23. Head back to Thaerisk. He will look over the notes and tell you that they are quite important and that Movario is on trail of the most powerful artefact ever conceived. You can discard the notes now. Ask him what to do and he will tell you to talk to the Guardians of Armadyl, then to report to him at the White Knight's castle.

24. Head to the shack at McGrubor's Woods. As you approach, you will see a cut scene of mercenaries attacking the guardians. Kill the mercenaries (level 88 and level 48), except for the mage who will teleport. Talk to the wounded guardian who tells you to "seek Idria who is in the arms of a forester."

25. Head to the bar in Seer's Village and go upstairs to talk to Idria. If you sided with Lucien during the Temple of Ikov quest, she will make you swear that you no longer support him. After chatting, your character will decide to visit Sir Tiffy Cashien in Falador as well as visiting Thaerisk afterwards. Teleport to Falador.

26. Sir Tiffy tells you to speak to Akrisae Kolluym located in the White Knight Castle, so go there. Once there speak to Akrisae who is on the east end of the castle.
WhileGuthixSleeps Whiteknights

After talking you will be given a teleorb to plant on a spy. Ask and you can get a free teleport to Draynor Village to find the spy.

The First Spy
Bank Bank Bank
Anywhere
Required: None
Suggested: Falador teleport, Snapdragon seed or cash to buy at GE price, lantern lens, 20 gp for pink dye

27. Use the teleorb on one of the strangers wandering around in white robes. Return to the White Knight castle.

28. In a cut scene they will attempt to give truth serum to the shady stranger. He will knock out the druid. Talk to Thaerisk again and you will learn you must create a new truth serum.

29. Thaerisk explains you must bring a snapdragon seed to Betty in Port Sarim. Either buy a seed from Thaerisk or use one of your own and Thaerisk will teleport you to Port Sarim.

30. Talk to Betty. You learn you must use an enriched snapdragon herb on a regular truth serum. Creating an enriched snapdragon seed requires a rose tinted lens. Betty provides the truth serum for free, but you need to buy pink dye for 20gp. She takes your snapdragon seed and puts it safely on the counter.

31. Use the pink dye on your lantern lens. Then stand in her doorway with the door open and use the lens on the seed. Search the counter to obtain the enriched snapdragon seed.

Planting and Recruiting
Bank Bank Bank
Anywhere
Required: Seed dibber, enriched snapdragon seed
Suggested: Games necklace, Karamja gloves 3, Dramen or Lunar staff for fairy ring, Canifis teleport, Falador teleport

32. Return to Thaerisk. He tells you to grow the seed on the roof. Go up the Western tower of the White Knight Castle to find the patch. With a seed dibber, plant the seed. Return to Thaerisk. Now you are to assemble a group of Heroes: Turael, Hazelmere, Duradel, and Mazchna.

33. Use games necklace to talk to Turael. Use fairy ring code (CLS) to talk to Hazelmere. Use Karamja gloves 3 or cart to talk to Duradel, and either ancient teleport to Canifis or fairy ring code (CKS or DLS) to reach Mazchna. Once you have fully convinced all of them, return to White Knight Castle.

Interrogation
Bank Bank Bank
Anywhere
Required: Truth serum, charcoal, papyrus
Suggested:

34. Your herb will be fully grown now, so head up to the roof again. Harvest the herb and then use the enriched snapdragon on the truth serum to get super truth serum.

35. Return to the ground floor and go back to the cell at the eastern end of the castle. Use the potion on the spy. He refuses to drink it no matter which two chat option you pick the first times (torture, kill him, or pretend it's juice), and then agrees on the third one.

36. After he drinks it, start interrogating him. He talks of Dark Squall, a fearsome mage. If you have charcoal and papyrus you will automatically sketch a portrait. Talk to Idria.

Recruitment Round II
Bank Bank Bank
Anywhere
Required: Must get on Lunar Magic; 1 Astral rune, 1 Cosmic rune, 2 Air runes
Suggested: Games necklace, Falador teleport, gp to buy armour

37. You must get three members from the warrior's guild: Ghommal, Sloane and Harrallack, as well as Cyrisus from the Dream Mentor quest. Use a Games necklace to reach the first three. If you don't already own them, it's handy to buy an iron chainbody and bronze med helm while you are there. Use the lunar magick Contact NPC spell to talk with Cyrisus. When finished, return to the castle.

Black Knight Fortress
Bank Bank Bank
Anywhere
Required: Must get on regular magic spellbook; Bronze medium helm, iron chainbody, uncharged orb, 3 cosmic runes, 30 of one type elemental rune
Suggested: armour, food, potions, salamander or change of weapons

38. At the castle, you learn that Silif has gone missing after following Dark Squall. Head off to the Black Knight fortress. Be sure to wear a bronze med helm and an iron chainbody to get in.

39. Push the wall straight north of the door and go down the ladder. Find and search the out of place tile. Then cast any of the four charge orb spells upon it revealing a trapdoor. Kill elite black knights here until you get a helm, plate and legs. Wear them and they will no longer attack. They change prayer depending on your attack style, so you must change your attack or wait for their prayer to run out.
Black Knights Dungeon

40. Jump across the bridge and follow the path on the right until the end. Click on the wall to climb up it. Go north and climb over the barricades, or go around them to head west and then northwest. Go as far north as possible, where there are three solid black doors. Enter the centre one.

41. Search the desks to find some food, a potion, and a strange teleorb.

* Move east and "spy on Dark Squall."
* Do not go up the ladder or you will be attacked.
* Go back and open the southern wardrobe for a set of Dagon'hai robes.
* Go north to obtain a cell key off the key rack.
* Next to it, raid the wardrobe for an extra set of black elite armour.
* Exit the room the way you came, then head east to the jail.

42. Enter the cell with Silif (your cell key will vanish) and use the lobster and restore potion on Silif. Then talk to him about what happened. Use the extra set of black elite armour on him.

43. Then head back to the room with Dark Squall with Silif following. Talk to Silif. He will ask you to take him near the map to the south of the room. Once there he will tell you to plant the teleorb on Dark Squall. Plant the larger teleorb on Dark Squall who will turn into Surok Magis and send his minions on you. Teleport back to the White Knight castle.

Impersonation
Bank Bank Bank
Anywhere
Required: Dagon'hai robe hat, top and bottom
Suggested: (for next part) Law rune, death rune, strange teleorb, some food, Falador teleport

44. At the White Knight castle, talk with Thaerisk. You learn you must now masquerade as Surok, so don the set of robes. Do not walk into the cell until you are ready.

Lucien's Lair
Bank Bank Bank
Anywhere
Required: Dagon'hai robe hat, top and bottom, Law rune, death rune, strange teleorb, Falador teleport
Suggested: some food, Falador teleport

45. When you enter the cell, you are teleported back into Dark Squall's base. Head east and up the ladder.

46. Have a law rune and death rune and right click activate on the strange teleorb. You will be teleported to a snowy area. Talk with a black elite to learn Lucien is 'recruiting' and you should go to the chapel to "observe."
WhileGuthixSleeps Luciens

47. Go up the right hand path until you find you have a "climb" option on the wall near the temple. Click the temple ledge to Jump to it, and go east. A cutscene will occur where Lucien effortlessly wipes out 6 of the 8 warriors. Afterwards, some guards will attack you, so jump back across to Lucien's lair and then teleport back to White Knight Castle.

48. Talk and find out that Movario has moved to the Lumbridge Caves. You must go to the cave where the Tears of Guthix minigame is located.

Cave Exploring
Bank Bank Bank
Anywhere
Required: lit Sapphire bullseye lantern
Suggested: transportation to Lumbridge Caves, bank teleport, PACK SPACE for puzzle items; OPTIONAL: charge your prayer, bring a few extra druid pouches; NOTE that you could bring equipment for final fight, but it is suggested to leave the cave and equip

49. Enter Lumbridge caves and head to the cave where the Tears of Guthix mini game is located. Talk with Movario. You learn you need to use a bullseye lantern that has a sapphire in it to lure the light creatures to you. Attract a light creature and select to go into the chasm. A cut scene will occur.
WhileGuthixSleeps Lightcrea

50. Search the skeleton and two skeleton remains to get some essential items.

51. Use the spade on the two rocks that have search options. Then use the chisel on them to obtain a fire and earth orb.

52. Go south and use the chisel on the two braziers to get the air and water orbs.

53. Go all the way south and you will see four large skulls formed in the walls. Observe the recessed blocks next to each skull nose. Use the related elemental orb on each block. (You will have to climb up the sides of the middle skull to reach the fourth skull at the top level.) You will obtain 4 elemental keys.
WhileGuthixSleeps Skulls

54. Back on the main level, enter each nose cavity, shuffle to the end, examine the lock you find, and use the related element key on it. The last key will go in the recessed block of the top skull.

55. Search the stone cube nearby and the mouth of the skull will open. Go in and proceed to the central chamber.
Herbaltars

56. In this area you must fill the bowls of each of the 8 statues with the correct potion ingredients.

* Go to the end of a path and examine the statue to be given a clue for what potion is needed there.
* The location and type of potion needed is different for each player.
* Obtain potion ingredients by using the pouch on the druids. They will only drop each set of ingredients once.
* You can get more druid pouch ingredients by casting bloom on the dead vines, but remember that this uses prayer points. If you receive a mort myre fungus from a druid, use it on the proper altar before refilling your pouch.
* Use the appropriate potion ingredients on an altar bowl.
* If the items are correct, the statue will come to life and you will be rewarded with a dolmen.
* Use the dolmen on the stone table in the central chamber, and continue until all 8 dolmens are placed.

57. A cutscene will occur and the barrier will be opened. Bank at this point. Be sure to bring at least two types of attack with you, your best food, your best potions, and defensive armour.
Final Map

Final Fight
Bank Bank Bank
Anywhere
Required: Good armour, good food, good potions
Suggested:
58. Touch the stone. The level 454 balance elemental will show up.

* It uses all three types of attack and can hit up to 30 damage.
* If you manage to get it stuck on one of the pillars, then it will only use its range or magic attack.
* It will also chat randomly during the battle so simply keep right clicking attack when it does so or it will get a free round of attack at you.
* Its range attack looks like a long, red dart and its magic attack looks like it is summoning rocks.
* It can weaken your stats with its attacks so make sure to watch your stats and re-pot when necessary. The specific attack that drains your stats is magic, so if you pray protect magic, you can avoid this effect completely. Wearing Karil's can also help.
* It has surprisingly low defence and hitpoints for it's level, so it's simply a matter of surviving the damage and attacking it.

59. Touch the stone again and Movario and Darve will show up. Chat until Lucien shows up.

60. Lucien will summon two level 450 tormented demons after chatting:

* Have at least two types of attack when attacking the demons since they do pray.
* Stay close to the stone of Jas since it will constantly boost your combat stats (except for prayer) to 255 and will make the killing of the demons much easier.

61. After the demons are dead, talk to Idria. She'll teleport you back with her to the castle. Talk again. Quest complete!

Reward:

* 4x100,000 experience in any skills over level 65
* 5000 coins
* Dragon metal fragment
* Ability to raid Movario's base.
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ILLegal
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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 10:51 am

again thnx Wink
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l8er




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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 10:53 am

very detailed! good job
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ILLegal
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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 10:53 am

you have much time to write xD Razz


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l8er




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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 11:10 am

wow thats sick. how did u do that ille??????
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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeWed Nov 04, 2009 11:28 am

The Following Things Are Required:

Mad Wordpad animation Skills
Have time Very Happy


Last edited by ILLegal on Fri Nov 06, 2009 3:23 am; edited 2 times in total
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robotragepub

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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeThu Nov 05, 2009 9:59 am

Lolz Ille!
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PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeFri Nov 06, 2009 1:09 pm

New One Very Happy


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… …\..”|.. … …Darkelf eye!….-“… . \;:;:`}-{‘.:;:;:;:;;:;/
.. … . \..\... … … … … … … .-“… … ..”,,”:;.-~”¬~-.:/
… … .\..|…. … … … … …-“ … … … .. ”-. . . . . . . .|
.. … …\. \... … … … ….-“… … … … … .|~-.__.-~¬”,
… … …\.\. … … … ..-“ … … ..__,,…¸¸¸.,-“-~”¯”~-.~¬”\
.. … … . \.\... … ….-“¸.,-~¬^”``¯.-~”’. . .\;:;:;:;;;:;:;:;:;..-~\
… … … ..\ |… …-“ -, . . . . . ”| |’ . . . . . . \:;:;:;:;:;:;-“’ ,, . |
. … … … ..\\...-“: : : : “-,…._¸//¸_ . . . . ._|;:;:;:;:::/. . . . . |
… … … … \¸): : : : : : -“ . . . . . . .¯¯¯¯¯|;:;:;:;:;:;| . . . . . |. . ¸¸
. … … … .-“: : : : : :-“ . . . . . . . . . . . . . |:;:;:;:;:;:/ . . . . .| . ./¨¨`,
… … … .-“: : : :.-“’ . . . . . . . . . . . . . . .,”:;:;:;:;:;|”¬~--~¬|..-“ . , |
. … ….-“: : :.-’, . . . . . . . . . . . . . . . . . .”¬~-~-“`|: : : : ::..| : : / ./
… ….-“: : -“ . . . . . . . . . . . . . . . . . . . . . . . . . ..| : : : : :.|: : /~”
. …-“: : : :”-, . . . . . . . . . . . . . . . . . . . . . . . . . . \: : : : : /: :/
..-“’: : : -~” . . . . . . . . . . . . . . . . . . . . . . . . . . . . \: : : : : -“
“----~” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . “~-~”’

Kinda fail because of the small body of the forums... Sad
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robotragepub

robotragepub


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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeSat Nov 07, 2009 12:58 am

True, it kinda failed, but, Good stance and stuff except for right knee.
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Grim




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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeSat Nov 07, 2009 2:39 am

still looks pretty cool
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robotragepub

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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeSat Nov 07, 2009 3:43 am

Grim wrote:
still looks pretty cool

True.
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robotragepub

robotragepub


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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitimeSat Nov 07, 2009 3:52 am

Btw, i can do that too, just with text Razz Like this:

________ .__
/ _____/______|__| _____
/ \ __\_ __ \ |/ \
\ \_\ \ | \/ | Y Y \
\______ /__| |__|__|_| /
\/ \/


Annoyingly, forum messed it up, put it in note pad to see properly. Its awesome.

ILLegal:
.___.____ .____ .__
| | | | | ____ _________ | |
| | | | | _/ __ \ / ___\__ \ | |
| | |___| |__\ ___// /_/ > __ \| |__
|___|_______ \_______ \___ >___ (____ /____/
\/ \/ \/_____/ \/


Put them in note pad to see properly, they are awesome!
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[R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] Empty
PostSubject: Re: [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S]   [R.R.S] While Guthix Sleeps WALKTHROUGH!!! [R.R.S] I_icon_minitime

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